The game was released on 11 July 2006, on Steam with retail distribution in Europe and Australia in September, and 10 April 2007, for North America.
After (easily) dispatching his quarry, Charlie hears a young man whisper to him from a nearby third class cabin.
Upon investigating, he is greeted (and complimented on how well he killed his quarry) by the young man who introduces himself as Jimmy the Bellboy.
Jimmy explains that "Mr. X don't like no loose ends" and that he is planning on destroying the boat after the hunt is over—along with whoever wins.
Charlie notices someone who could definitely pass for him at the museum, so he steals a tranquilizer syringe from the sickbay and injects the man with it, causing him to instantly become unconscious.
With Charlie safe (from his hunter, at least) Jimmy sends him to the Vesuvius bar on Deck B, where Bruno, the bartender, has him steal wallets from rich customers and give him half of what's in them.
The Fence has Charlie steal several treasures (including the Holy Grail), paying him more for each returned.
After the ship is picked clean, Charlie returns to Jimmy, who has been injured by an assailant who was soon jailed.
The convict is shot dead by the guards, however, as he begins to become insane with rage as he talks about Mr. X and the Bermuda Triangle.
Upon being released from the brig, Jimmy is ecstatic that his assailant is dead and gladly takes $25K off Charlie's escape price.
Charlie is then directed to a Japanese Yakuza, who wants the captain of the ship dead for having an affair with his wife.
After killing the kidnappers, Charlie returns to Mrs. Tweed, who sobbingly (due to her dog going overboard) gives him the money.
If a player murders an NPC or anyone other than their quarry or hunter, a cash amount - dependent on the server settings - will be deducted from their bank account.
Various weapons can be found scattered all around the ship, such as flare guns, fire axes, firearms, knives, swords, crowbars (which state "to be used by a free man" - a reference to Half-Life's storyline), even secret traps provided just for killing your quarry, like falling lifeboats, saunas, freezers, even a deck that turns into a 60 degree angle by command, among others.
A mysterious individual, known as X (except this time he is a British director), finds eight stereotypical slasher victims being sent to kill each other or partake in other missions during scenes.