Blood Bowl 3 is a turn-based fantasy sports video game developed by Cyanide Studios and published by Nacon.
[5] The game contains a new feature for the Blood Bowl series in that it introduces a battle pass system called "Blood Pass" which take place over three month long seasons and allow players to unlock cosmetics (such as dice, armour and balls).
[6][7] An in-game currency called Warpstone, which is earned by playing games or can be bought as a microtransaction, can be used to buy cosmetics such as helmets, skins or shoulder pads.
[8][9] Cosmetic items are split into different tiers of rarity; common, rare, epic and legendary, the latter of which is single-use.
On 27 November 2020, they released a new ruleset called Blood Bowl Second Season Edition which saw new rosters and rules introduced to the game.
[4] Along with that Blood Bowl 2 was difficult to update with the new rules and so it was necessary to build a new game from scratch while moving to Unreal Engine for better graphics.
[12] Saul Jephcott and David Gasman reprise their roles from the previous game as the match commentators Jim and Bob.
[25][26] Project manager Gautier Brésard addressed the delays by explaining that alongside the pandemic, Cyanide had been overly optimistic on the time scale needed to build the game from the ground up saying “We thought that we would be quicker since we’ve done it twice already.
But actually it's still quite a lot of work, and having done it before doesn't make it go that much faster.”[15] In January 2022, Nacon announced that the game would no longer have an early access release as originally planned and would instead run another closed beta from 25 January to 2 February with a final full release on PC and consoles later in the year.
[36] An overview trailer was released in early February to highlight differences with previous games and new features.
It was a problem in Blood Bowl 2 which was addressed by periodically wiping all teams and forcing players to start from new.
In areas where there was no artwork or miniature to copy they had to create original content, such as with the cheerleaders, to then be approved by Games Workshop.
Magazine such as special play cards and race specific wizards, features that aren't in the game at launch.
[35] The campaign focus was to make it less linear than the previous game, increase replayability, and include the ability to play as any faction as opposed to only humans.
The 'Brutal Edition' contained all of the above but also included a 48 hour early access from the 21 February, extra cheerleader cosmetics and 1000 warpstone (the in-game currency).
[59] Robin Valentine writing for PC Gamer criticised the microtransactions within the game along with the numerous bugs that were present during the review period just before release.
[66] Jake Tucker in NME said that the game was "Bug-infested and content-light" and that it shouldn't have launched in such a poor condition.
[63] In the week of its release users on Steam had reviewed the game as 'mostly negative' due to the launch issues, monetisation, poor AI and bugs/crashes.
[70][71] Cyanide apologised for the poor launch and responded to the criticism around its monetisation system by saying they would make it fair, rewarding and optional.