Warhammer Quest

The game focuses upon a group of warriors who join to earn their fame and fortune in the darkest depths of the Old World.

Mainly written by Andy Jones, Warhammer Quest utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight through the dungeons of the Old World.

The game puts a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they inevitably face.

Primarily designed for four players, the original game continues the tradition of HeroQuest by supplying a Barbarian, Wizard, Dwarf, and Elf as its main Warriors.

The game components are[1] The game focuses on the acquisition of vast amounts of treasure, which is divided into two types: Treasure can be sold for gold, which can then be used to pay for training and advancement, as well as buying items essential to survival: healing, a weapon, extra armour, or magical talismans that evoke special abilities.

The Wizard, Elf, and Dwarf have a Special Location that was exclusive to each of them and, if their luck was good and if they had enough gold, they could buy specialty items to help them in their adventures.

Additionally, the Roleplay Book introduces the element of Psychology, which includes new rules for Fear, Terror, Hatred, Breaking (fleeing), and being Prone.

They were as follows: To accompany Warhammer Quest Games Workshop produced a number of articles in their Citadel Journal magazine that added new semi-official adventures and scenarios, alternatives rules, and warriors.

Deathblow introduced eight new Warriors: The Halfling Thief, Kislev Shaman, an Assassin, an Ogre, Druid of Albion, Dwarf Brewmaster, Salty Seadog & Lord of Aenarion.

[8] It was later ported to PC, Mac and Linux by Twistplay and was released by Chilled Mouse on Steam on 7 January 2015,[9] Android on 25 June 2015,[10] and later to the PlayStation 4 and Xbox One.

[13] Warhammer Quest: Silver Tower was released for Android and iOS on September 3, 2020, based on the 2016 sequel of the board game.

[15] It got a positive review from Robert Florence of Rock Paper Shotgun: "Is this game a reasonable substitute for the full-flavour Warhammer Quest?

"[16] In the January 1996 edition of Dragon (Issue 225), Rick Swan liked the high quality of the game components, and the "easy-on-the-brain explanations" of the rules.

And when Quest-ers get the hang of hit points and attribute scores, that’s where you step in with Call of Cthulhu or the AD&D game.