Bloody Buna

The only defence available was under-trained Australian militia, nicknamed "Chocos" because they were expected to melt like chocolate in the heat of battle against the jungle-trained Japanese forces.

But unexpectedly, the Chocos managed to slow the Japanese advance to a crawl, making time for Australian Imperial forces to arrive.

Critic John Kula noted that as of 2000, this was the only board wargame that focused on the jungle war in Papua New Guinea.

Bloody Buna was designed by Bob Latter and published by 3W as a free pull-out game in Issue 9 of their house magazine The Wargamer.

[2] In the 1980 book The Best of Board Wargaming, Jack Greene liked the components, commenting, "the superb mapsheet is one of the most beautiful ever printed."

Usually there follows a key battle at the edge of the mountains and then the final struggles for Buna or Port Moresby, with wild cards of sea and air landing operations."

"[3] In Issue 15 of Paper Wars, Guy Van Rossum found a lot to like, writing, "Bloody Buna is a rare beast.

Cover of The Wargamer No. 9, containing Bloody Buna