Boarding Party is a solitaire microgame in which the player controls a party of humans that must board an automated killer space ship that is temporarily disabled and destroy the central computer before the ship can reboot itself and go on a killing rampage.
[2] The map represents the narrow winding corridors of the space ship that all lead to the central computer.
In Issue 64 of Space Gamer, Edwin J. Rotondaro liked the game but questioned its staying power, saying, "Overall, I have to give Boarding Party a B−.
"[1] In Issue 27 of Simulacrum, Brian Train noted, "The cramped map and the inane moves of the robots make the game frustrating at times.
A bigger map with ‘spaces’ in which players could stack counters which had just moved and those which had not would have made the game much easier to play.