Unlike many RPGs, Book of Travels has no overarching goals, beginnings, or ends and pushes the player to create their own journey.
Unlike many RPGs, the game focuses on role-playing, exploration, and personality rather than stats and numbers.
Players are able to gather resources, craft items, learn special abilities, with some aspects of combat.
[3] Announced in September 2019 at Tokyo Game Show, Book of Travels' development was crowdfunded via Kickstarter.
[5] Might and Delight has stated that they are committed to expanding the game over time, likening their role to a Dungeon Master, hinting at new scenarios that will be up to players to find on their own.