He facilitates and documents game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history.
He was first recognized for the online game intervention and anti-war protest Velvet-Strike,[2] made with artist Anne Marie Schleiner, and most notably exhibited at the 2004 Whitney Biennial.
[3] Condon continued to create self-playing software and related work[4][5] until 2008 that "locates the confluence between the pursuit of body transcendence in 1970's performance... with computer and live roleplaying games.
"[6] Condon's work is notable for its early use of Nordic LARP techniques to create immersive role-playing events in an art context that explore “the permeable nature of self, the social dimensions of creativity and the potential of the individual to access alternate states of being.”[7] Notable performances include Case, based on William Gibson's cyberpunk classic Neuromancer at the New Museum of Contemporary Art,[8] and Level Five, a larp based on historic Large Group Awareness Trainings at the Hammer Museum[9] and the 9th Berlin Biennale.
From 2012 to 2016 he collaborated with the Scottish artist Christine Borland on 'Circles of Focus', a research based project exploring human body donation, Neolithic ceramic production, and 18th century physics experiments.