His other crew members, duck Dead-Eye, cat Jenny, android Blinky, and human Willy, have been captured by the Toad Air Marshall.
However, the crew members, android Blinky, cat Jenny, duck Dead-Eye and human Willy DeWitt, are trapped in four separate planets, which are the first four levels.
[4] Blinky is stuck in the ecologically themed Green Planet, consisting of waterfalls and trees as part of the level design and worms, bees, fish, and other creatures as enemies.
[4] First announced in Nintendo Power in the June 1991 issue,[24] Bucky O'Hare was previewed in magazines like Electronic Gaming Monthly and GamePro before its release.
[a] Reviews from Nintendo Game Zone and the Polish magazine Top Secret called it one of the best NES titles, primarily due to the gameplay's enticing nature and variety.
[6][37] Critics for Electronic Gaming Monthly felt its lack of new ideas was made up for by its amount of power-ups, enemies, gameplay variety, and tight controls.
journalist Andy highlighted the huge size of the levels, Griffiths noting how they keep gamers playing for a long time even with unlimited continues.
[4][36][38] Less positively, writers from Nintendo Magazine System stated that it had few original ideas, such as moving floors and a chase from lava, and that the high quantity of previous platformers based on cartoons made the product especially uninteresting.
[13] Some critics found it hard,[14] such as Rob of N-Force, who called the experience "a ruddy good challenge", featuring "loads of hair-pulling levels to blast your way through, all requiring lots of skill and bravado".
He argued most of the enemies did not inflict much damage, and felt the instant deaths were cheap; he reasoned that the player can't know what will kill them until it's too late, citing the heads of the Battletoads-esque platform snake on the Blue Planet as an example.
[4] Even Andy, who felt the levels generally got progressively tougher, stated there was random bumps in the challenge, particularly with its infinite continues, easy bosses and short sections that can be traversed "without firing a shot".
[16] AllGame editor Christian Huey called Bucky O'Hare's visuals "well above par",[27] and GameZone's Nick Griffiths described as "wild and incredible" for its console.
[6] Top Secret suggested it was well-animated and its stages looked unique from other games of its kind, such as its giant sprites, "unexpected turns and sophisticated opponents".
[36] Journalists from N-Force appreciated the visuals' closeness to the cartoon as well as taking advantage of the capabilities of the NES, highlighting its animations and vibrant colors.