CP System

More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

[3] Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at the time.

The CP System Dash boards have four interlocking PCBs contained in gray plastic boxes.

The concept of arcade PCBs encased in a special plastic enclosure would later be reused for the CP System II hardware.

This renders the game inoperable, necessitating the operator sending the board to Capcom to be fixed at their own expense.

The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use.

Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.

This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware.

Similar to the CPS Changer version of Street Fighter Zero, it was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware.

CP System's 10 MHz 68000 CPU and graphics IC