Camp Granada

Campers take turns driving a breakdown-prone bus to gather animals from various summer camp locations to be the first to leave for home.

The challenge is that the front axle of the bus can slide side-to-side and "the motor falls out right in the middle".

[3] In particular, if the front wheels move too far from the side of the bus, a small cam on the middle of the axle will contact one of two miniature lever arms connected to the bus's radiator, which is hinged and will be deflected to fall forward — the "breakdown" that ends a player's turn.

For success, a player must carefully watch that neither front wheel moves too far beyond the corresponding bus fender.

[1] Equipment includes the 23+5⁄8 in × 19+1⁄2 in (600 mm × 500 mm) tri-fold game board, a plastic toy bus, 4 cardboard bunkhouses, 12 rubber ICKY animals (2 each Crawfish, Frog, Lizard, Mouse, Snake, Spider), 16 ICKY animal cards (2 for each of the 6 animals, plus 4 for the Boating, Bunkhouse, Handicrafts, and Hiking Awards), and 48 of the 2+5⁄8 in × 1+3⁄4 in (67 mm × 44 mm) Camp Granada Bus Cards (6 SPECIAL PRIVILEGE, plus 3 for each of 12 of the locations and only 2 for First Aid Training, Bunk House, & Hospital)[4] Setup requires animals be placed at camp locations and the bunkhouses be assembled and placed at each corner of the game board for players to subsequently conceal icky animals.