The original team of four people won the national gamejam, after which Guus Hoeve, Marlon Etheredge and Roel Bartstra developed the game for iOS exclusively and released it in August 2012.
"[2] 148Apps said "Blending together equal parts simplicity and self-induced complexity, the game is an ideal fit on the platform.
"[3] Gamezebo wrote "The highest compliment I can pay to Catch-22 is that it feels like it was ripped right from the universe of the Rand and Robyn Miller's Myst.
If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return.
"[8] Pocket Gamer UK said "Catch 22's simple set up reveals a game that quickly becomes pretty tough, but always eggs you on to try again.