Cee-lo

[2]: 493  Gil Jacobs instead asserts the game is derived from passe-dix, with a betting system borrowed from craps.

[4] Many hip hop artists have referenced the dice game "Cee-Lo" in rap songs since the 1990s.

The references usually come from east coast rappers, including Kool G Rap, Big L, Jadakiss, Nas and Notorious B.I.G.

A 2003 Associated Press article presented by CBS News identified Cee-lo as a fad at schools in certain areas, "played for money even by preteens".

If for any reason the dice were to leave the playing area (ex: rolling off of the table and hitting the floor) the player would be deemed an automatic loss.

If a player makes a $10 bet, then they stand to either win or lose $10 depending on the roll of the dice.

The Banker has an advantage relative to the other players (amounting to approximately 2.7% of the amount bet)[13] because the banker rolls first;[7]: 95 [9]: 54  this is driven by the number of potential instant wins (27) versus the number of potential instant losses (21).

The player who rolls the highest total number of red pips (sum of 1- and 4-pip faces on Chinese dice) is the banker.

[10] When one player is established as the banker, they put up an initial stake known as the bank, or center bet.

Alternatively, after every player has had a chance to make a bet, if the entire bank has not been covered, the banker withdraws the uncovered amount.

Alternatively, if the banker rolls one of the instant loss combinations (1-2-3 or establishing a point of 1), the bank is also broken.

In both cases, control of the bank then passes to the next player to the banker's left, who establishes his own initial stake as above.

If they tie the banker's point, then it is a "push", no winner or loser, and the player pockets his stake.

[1] The first player to win with a 4–5–6 or triple commonly gets the privilege of being the next banker after all the bets of this round are settled.

If such a rule is followed to the extent that triples become a losing roll for the player, then this slightly increases the advantage to the banker.

In another variant, the triple 1-1-1 is considered a losing roll ("acey out"), which has the overall effect of reducing the banker's edge.

Whichever player rolls the best combination wins the entire pot, and a new round begins.

The combinations are similar to those described above, and can be ranked from best to worst as: Note that 6 and 1 are valid points that can be established, and do not result in an automatic win or loss, respectively, as in the banking game.

In a two player game, dealer/player who rolls a "1" on the odd die is considered to have been "aced out", losing automatically.