Cemetery Hill is a division-level simulation of the Battle of Gettysburg, using simplified rules that had been developed for an earlier SPI game, Napoleon at Waterloo.
The concept of the quadrigame proved popular, and pre-orders alone made Blue & Gray SPI's second-best selling game the month before it was published.
[3] In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer was unimpressed, calling Cemetery Hill "a rather bland Gettysburg.
"[2] In Issue 23 of Moves, Mike Curran outlined possible strategy and tactics for Cemetery Hill, and suggested the Confederate player avoid the direct assaults that characterized the historical battle, such as Pickett's Charge, employing flanking measures instead.
He noted that although the scale used for all the games of the Blue & Gray collection, 400 m (440 yd) to the hex, worked well for the other three Civil War battles, "Unfortunately, Cemetery Hill is the least successful [...] to use this system.