[1] The Russian and American forces who had fought each other for control of the asteroid belt in the previous game now discover a warp point that allows them to jump to Proxima Centauri and invade an alien planet.
In the September 1979 edition of Dragon, Tim Kask found that although Cerberus was slightly more complex than Task Force Games's other offerings of the time, Starfire and Asteroid Zero-Four, it was "still relatively simple.
"[4] In a retrospective review in Issue 25 of Simulacrum, Luc Olivier commented, "In spite of the scale and the strategic dimension of the game, Cerberus is not that much fun to play.
[...] As both camps have about the same forces, with slow movement and non lethal combat, the game is painful and hard to win.
Olivier concluded, "Cerberus has a fascinating theme: conquer a full planet, but the scale, for me, is not optimal: you’ve got a strategic game with an operational pace.