Champion Boxing

It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.

[4] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year.

Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.

[7] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.

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