All players are then given Victory Points for meeting certain conditions, such as completed battle lines and owning certain special cards.
[2] Chaos Marauders was designed by Stephen Hand, illustrated by John Blanche and was published by Games Workshop in 1987.
The German game magazine Die Poppel Revue pointed out that Chaos Marauders bore a strong resemblance to the 1977 German game Ogallala designed by Rudi Hoffmann, in which players must build three canoes from parts, with each canoe beginning and ending with a bow and a stern.
Hoffman stayed out of the controversy, only remarking that the rules for Chaos Marauders were "too long and complicated" for the German market.
Balczesak also liked the rapidity of the game, saying, "Simple, well presented and rich in twists and turns - thanks in particular to a few "special" cards - Chaos Marauders can be played in less than half an hour."
Although it is fine to play 2, it is clearly the most fun with 4, where it becomes much more chaotic and harder to predict who is ahead.
Jaskólski concluded, "The game will surely appeal to fans of unrestrained fun with as few rules as possible.