The rights have since defaulted to Bryan C. Gannon, who's leading an effort to revive the game for modern audiences by licensing the franchise to Epic Story Media.
Chaotic USA worked with Martin Rauff and Dracco to create a completely new version, of the earlier trading card game.
The tribes are listed as "OverWorld" (Blue), "UnderWorld" (Red), Danian (Brown), Mipedian (Yellow), M'arrillian (black), and creatures unaffiliated with any tribe, called "Tribeless" (White).
Unlike the actual game, the animated series depicted creatures having to manually carry all of their Battlegear and their Mugic with them.
At the beginning of the game, Battlegear is set underneath a player's Creature Card, face-down.
When the creature engages in battle, the Battlegear Card is flipped face-up and revealed, where its effects will activate.
At the beginning of the game, each player's location Deck is shuffled and placed face down on the table.
Location cards are used to determine Initiative (who attacks first in battle), either by Tribe, Element, or Discipline.
If both creatures in battle are from the same Tribe or have the same score for the Discipline in question, then the attacking player has the initiative.
A Creature is defeated when it sustains damage greater than or equal to its current energy.
Each player lays out their creature cards in a triangular formation at the start of the game.
(The animated series once featured a 105-versus-105 size, with each side using 105 creatures; however, this battle was never finished, as both players were undeniably exhausted.)
The attacking player turns over the top card of the "Discipline Deck" to determine the type of contest between the opposing creatures.
The creatures's discipline stats are enhanced or reduced by the battlegear attached, or the location.
The players take turns to draw power cards which reduce the stat of the selected discipline of the opposing creature.
The first player to reduce the selected stat of the opponent's creature to zero is the winner of the battle.
The introduction of the ChaoticCoins allows members to get points for the cards that they upload, depending on their rarity.
Each physical card has a 12-digit alphanumeric code to upload it to a player's online deck.
It allows said player to trade, battle, build creature armies, read the lore of the game and more.
Unlike Dawn of Perim and M'arrillian Invasion, Secrets of the Lost City does not show the tribe of the starter deck on the box.
Chaoticgame.com announced that two demo decks, playmats, and a rulebook can be provided free at the Chaotic Website in PDF format to give players a chance to learn and play the game before purchase.