Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C.

Chariot includes fourteen scenarios, and for the most part uses a set of common rules that were developed for all the games in the PRESTAGS series.

[1] There are also optional rules for forward facing (bringing the possibility of flank and rear attacks), panic, and simultaneous movement.

[1] In the first years following the formation of SPI, the company produced several board wargames about combat before the invention of gunpowder, each using their own different set of rules.

However, he also noted a disadvantage to having the same ruleset: "The large common element inevitably reduces the ability of the individual scenarios to reproduce the particular character of the warfare of their periods.

"[2] In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer noted the relative unpopularity of Chariot compared to the other PRESTAGS games, commenting, "probably because it is one of the simpler ones, and there is little surviving literature to suggest special features about warfare in the period."

He concluded "The function of the [PRESTAGS] series, tactical clashes with a simple basic system, is well achieved, although the anonymous map inhibits the usual wargames enjoyment of refighting a particular battle.

He concluded by giving Chariot an Overall Evaluation of "Good", saying, "the system is clean, and most battles can be played in a short time.