Immortal Cities: Children of the Nile is a city-building game set in ancient Egypt, developed by Tilted Mill Entertainment.
Nobles also require the services of entertainers, who perform in exchange for food, and will eventually wish to purchase a family tomb, which the player must construct and make available to the nobility.
Dissatisfied citizens will stop working and protest; the royal family will never do this, but the player's prestige rating will suffer until their needs are addressed.
Luxury shopkeepers and nobles will have children who can be educated by priests, becoming "graduates" who may perform advanced services like serving as military commanders, working as overseers of the laborers who extract stone and build monuments, or becoming scribes and priests, who provide health care, religious services, education and perform various government administrative duties, like assessing fields for taxation or running exchanges to make shopkeepers more efficient by centralizing the supply of raw materials.
This number is determined by the player's prestige rating, which can be increased in various ways, namely: the completion of world map missions; the purchase of palace upgrades and ensuring a wealthy and well-supplied royal family; monumental tomb construction; and propaganda in the form of steles and obelisks commemorating the player's achievements on the world map.
Immortal Cities: Nile Online is a browser-based game set in Ancient Egypt, developed by Tilted Mill.
The main focus of the game is on trading resources in order to increase the player's palace level or number of cities.
First we wanted to see if we could make a much simpler, much more accessible and less demanding game that still provided a lot of the city building experience, and also looked really great".