Caesar (video game)

Released in 1992 on the Amiga and ported the following year to Atari ST, PC and Macintosh, the game is similar to SimCity.

In addition to similar graphics and user interfaces, it also came with issues of micromanagement, including complicated city-planning requirements such as building the right number of schools, theaters, libraries, bathhouses, and other amenities within suitable distances of residential areas.

[1] In June 1993, Computer Gaming World recommended Caesar to SimCity fans who "wished for more buttons to push, knobs to adjust and wires to reroute".

The magazine concluded that "Caesar provides that rare quality in strategy gaming — an experience whose rewards prove equal to its challenges ... [it] provides the serious player with a real lion's feast".

Impressions also developed another Roman-themed game, Cohort 2, at the same time, which allowed players to direct ancient Roman battles in a style akin to a crude precursor of the Command & Conquer series.