Chrononauts

[6] Released on September 11, 2010, Back to the Future: The Card Game variant re-implemented the system to match the movies.

[7] The 32 timeline cards represent significant events in (real) history of two types: Linchpins and Ripple Points.

[8] Similar to Chrononauts, BttF lays out the timeline cards on the table to make a board with each era in the movies group together.

Each player randomly gets an ID card which gives goals, or timeline changes need to make sure that future character exists.

[31] The cards do have a lot of nice thematic information however and the design of the various events and alternate realities must have been a labor of love.

[13] Reviewing version 1.4 with "The Gore Years" expansion, Jonathan H. Liu of GeekDad said, "If you like the idea of time travel, Chrononauts is a fun way to play with it".

He had mostly praise for the new timeline except for an out of step patch card regarding Sarah Palin's rise to the national stage.

[33] Spotlight on Games' 1001 Nights of Gaming review sub-site gave EAC a personal rating of 6 and indicated a problem with the new gadget card: "This is not so much a problem in the runaway leader sense as collecting three artifacts still seems the easiest way to win, but it can mean that this player's turn starts to become very complicated and long, increasing downtime for others.

"[7] Brad Weier posted a comped playtest review of the EAC version at RPG.net in which he considered its style to be "Classy & Well Done" (4) and its substance to be "Meaty" (4).

He also summarized, "Like all of Looney Labs card games, EAC combines simple rules and fairly chaotic play into a fun and humorous package.

"[16] Back to the Future got a positive review from Jonathan H. Liu of GeekDad in which he states, "Personally, I'm a fan of a lot of the Looney Labs games, and this one has a similar feel so I enjoyed it."