Norris must walk along a path, and if he steps in the grass, time is lost at a faster rate.
The block protects Norris from shurikens, while the punches and kicks must be chosen depending on which part of the enemy's body is exposed.
After defeating some enemies, Norris reaches a checkpoint and a split in the path, along with getting a new belt and an extra minute on the timer.
Chuck Norris must reach an ancient monastery to rescue a famous leader being held hostage.
[4] AllGame reviewed the ColecoVision version and said that "[o]verall, Chuck Norris Superkicks is an uneven and sometimes laughable gaming experience.