An evil wizard has stolen an important talisman, and has hidden it somewhere in his six-level stronghold, the Citadel, which is guarded by minions.
Reviewer Mike Westhead suggested that 350–450 points results in a two-hour game.
On one of the levels, the player places the Main Entrance, where the Heroes will enter the Citadel.
A counter reduced to zero wound points is killed[3] Once a hero discovers the Talisman, the Forces of Good must then successfully retrace their steps to the Main Entrance and escape.
In the October-November 1977 edition of White Dwarf (Issue #3), Mike Westhead found the game to be original, a good value, and was impressed by the new combat system.
He also was not impressed that the game did not supply the required ten-sided dice or any miniature figures, and thought that there was too much math needed for combat.
He concluded, "But all in all, Citadel is a simple, well-presented and enjoyable fantasy game" and gave it a rating of 7 out of 10.