Drover himself was a sales manager at Microprose during the original development of Civilization, though he was not directly involved in the creation of the video game.
Sid Meier's Civilization: The Boardgame was published by Eagle Games, but is now considered out-of-print.
At the start of the game, a series of exploration markers are placed face-down on each of the land regions of the board, and each player begins with two small settlements, consisting of a town, a settler unit, and a swordsman unit, on a land region of their choosing (in the advanced rules, each player also begins with one technology).
The phases are as follows: In the standard rules, players reaching a series of milestones may claim a wonder of the world at any point in the game.
In the advanced rules, wonders are granted by the purchase of various technologies, and provide a benefit to the player for the era that they are associated with.
In the advanced game, players may be granted obsolete wonders from researching past-era technologies.
Similarly, catapults, which are shared between the ancient and medieval eras as the artillery piece, are all automatically upgraded with the change in age.).
Exploration markers may contain events, which are resolved immediately and removed from the board; terrain, which are replaced face-up and provide production bonuses or penalties to players who build settlements there; resources, which are replaced face-down and permanently turned face-up if a player later builds a settlement there; or the lack of any special feature, which may be removed or replaced as a player sees fit.
During the purchase phase, settlers may be converted into settlements for a price; any exploration markers that are face-down are resolved.
In Sid Meier's Civilization: The Boardgame, there are four types of settlements: villages, towns, cities, and metropolises.
Only one settlement is permitted on any territory, and settlers may be converted to villages for a price during the purchase phase.
Higher levels of settlements produce more gold during the production phase, and are worth more victory points at the end of the game.