Cloudpunk

The player has to maneuver a HOVA (flying car), through a futuristic city, collecting and delivering packages as well as passengers.

Furthermore, the player can collect optional story items that are scattered throughout the city to unlock additional side quests.

Nivalis is ruled by corporations and suffers from extreme social stratification, with the upper classes literally living higher up.

She is accompanied by her former robot dog Camus; Rania sold his body while moving to Nivalis and aims to buy him a new one.

Control informs her that HOVA crashes are common in Nivalis and the reason she was able to get the job is that it has a very high mortality rate.

She is also presented with moral choices, such as deciding whether to allow an elderly street racer to continue his dangerous career.

Rania meets a private investigator android named Huxley, who enlists her help to save a young girl, Pashta.

Infrastructure fails, construction projects are built with no purpose, and the rate of traffic accidents is increasing rapidly.

Eventually, she learns the truth: CORA is the "master AI" which was built to oversee Nivalis, but has grown beyond their original purpose.

The music was created by Harry Critchley, while the voxel art was done by Maëva Da Silva, David Gulick, No Hoon, Maryam Khaleghi, Peter King, Sergey Munin, Niklas Mäckle, Paul Riehle, Eloïse Tricoli, and Christophe Tritz.

[4] The game features a cast of voice actors, including Andrea Petrille as Rania, Mike Berlak as Control, Cory Herndon as Camus, and Cam Cornelius as Huxley.

[5] Richard Hoover from Adventure Gamers gave the game a rating of 4 out of 5 stars, indicating "very good", and praised the Blade Runner-esque aesthetic, the wide variety of characters, the bustling, expansive city, and the customizable vehicle, home, and outfit while criticizing that some dialogs drag on too long, traffic patterns unaware of your presence, and the lack of a save system.

Flying around in your hover car is a joy, and the city is a consistently surprising visual treat, but whenever the game gets around to providing context to all of it, it stumbles.