Codework is "a type of creative writing which in some way references or incorporates formal computer languages (C++, Perl, etc.)
"[1] The concept of and term 'codework' was originally developed by Alan Sondheim,[2] but is also practiced by and used to refer to the work of other Internet artists such as Mez Breeze, Talan Memmott (especially in the work Lexia to Perplexia), Ted Warnell, Brian Lennon, and John Cayley.
Raley sees codework as part of a broader practice exploring "the art of code.
Duc Thuan's Days of JavaMoon is an example of fiction in the codework style (in this case, using JavaScript syntax).
[4] For example: A variety of examples of codework can be found in the Electronic Literature Collections published by the Electronic Literature Organization, such as Alan Sondheim's online performance Internet Text (1994-), Giselle Beiguelman's Code Movie 1 (2004), Dan Shiovitz's interactive fiction Bad Machine (1999) (Volume 1), Mez Breeze's "netwurk repository" of "_mezangelles_," _cross.ova.ing ][4rm.blog.2.log][_ (2003-), Bjørn Magnhildøen's live writing performance/text movie, PlainTextPerformance (2010), Ted Warnell's new media network (1994-), and Nick Montfort's Perl poetry generator ppg256-1 (2008) (Volume 2).