Collapse!

If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion.

[2] A level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow).

New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed.

In Super Collapse 3!, this rule is changed to allow colored bombs to act as a bridge between matching groups.

Here, the player has 15 seconds to completely clear a screenful of bricks and earn extra points.

In late 1998, Ben Exworthy and Garr Godfrey worked together to release the original Collapse!

In 2001, GameHouse developed and released Super Collapse!, a standalone download for Microsoft Windows.

Afterwards, GameHouse continued to use the word "super" in the titles of its download games, to distinguish them from the web-based versions.

In addition to the classic gameplay, Super Collapse II would offer Relapse, Strategy, and Puzzle modes.

3 introduced a "quest" mode where players progressed through a whimsical world, unlocking new levels as they go.

Like Super Collapse 3, this version featured a quest mode where the player would advance through a world, unlocking new levels.

Unlike Collapse 3, this version introduced player and enemy characters as well as a name for its fictional world: "Blocktopia".

[7] Completing levels rewards players with coins that can be used to purchase power-ups, avatar clothing, and additional game features in shops located throughout the world.

COLLAPSE! promotional screen art