Colony is an action-adventure game written by Ste Cork[1] and released in 1987 for the Amstrad CPC, Atari 8-bit computers, Commodore 64, MSX, and ZX Spectrum by Mastertronic on their Bulldog label.
Unfortunately, the mushroom-growing planet that the player is responsible for is also inhabited by hostile native aliens which resemble giant insects.
Gameplay takes place in a flip-screen environment consisting of the colony itself (which is made-up of storehouses, some specialist buildings, mushroom fields and areas for solar panels) and the surrounding desert of the alien planet which is filled with various giant insects.
They begin as seeds and quickly grow, eventually reaching a stage of maturity at which point they can be collected in order to be deposited for money and later for pick-up by a spacecraft.
The player can pick mature mushrooms which have been partially eaten by aliens but when deposited these will award no payment as they are unfit for human consumption.
Once plenty of mushrooms have been grown and safely packed-away for pick-up the player can send a message to Earth to have a spaceship sent en route to the colony to pick up.
In addition, there are also "permanent" traps covering areas where the colony is completely open to the desert (e.g. at the main entrance, where there is no fencing).