Comanche 4

Earlier Comanche titles used voxel technology but developers switched to a polygon based engine for graphics improvement.

"[6] GameSpot's Bruce Grey praised the game's visuals and special effects made available by the move to a more modern graphical engine.

He enjoyed the simple and non-stop action calling it a "flying version of Serious Sam" but which also made the game feel repetitive in gameplay, recommending it in "small doses".

He described the game as a successful blend of fast-paced action and technical flight sims with "amazing graphics" and "entertaining mission design".

Simpler controls moved the title away from simulation, and makes it a mix of realism and efficient design choices to allow "smooth" gameplay, that sometimes affect playability.

The variety of missions lowers cohesion and without a "greater underlying story" does not convey a "feeling of importance" but an "objective based abruptness".