He stated that it created a "more believable terrain model than the Army's Combat Mission Simulator" and was the first game to replicate "the thrill of low-altitude flying".
He compared the helicopter's handling as akin to "a slug ... joystick jocks may end up gritting their teeth", and also criticized the "meager" choice of missions and enemy targets, and the unrealistically high durability and weapon loads.
He criticized the lack of improvement in the flight model ("CMO's Comanche still flies like Barney Fife is at the controls"), and concluded that it "is like refueling a gunship without rearming it".
He reiterated, however, that "many of the limitations I noted in my review of the original CMO are still present ... it would be nice to see NovaLogic produce a chopper title on par with Falcon 3.0 in the technical realism arena".
He noted that because the two crafts are on separate discs, gamers only needed to buy half as many copies of the game as the number of players in a networked session.