Combat Mission

Charles Moylan worked on several of Avalon Hill's computer projects, including Flight Commander 2, Achtung Spitfire, and Over the Reich.

Moylan briefly offered the Alpha build (tentatively called Squad Leader) to publishers before teaming up with Steve Grammont, forming what eventually became Battlefront.com and re-christening the new game Combat Mission.

Big Time Software eventually became known as Battlefront.com, with additional members being hired, including Martin van Balkom, Dan Olding, and Fernando Julio Carrera Buil and Matt Faller, who handle the company website, graphics and sound design, and organizing beta testing of new products.

This game languished in development hell and was officially cancelled on February 26, 2009 due to lack of funding and irresolvable bugs.

This title depicts combat in a fictional US invasion of Syria, focusing on US Stryker brigades and Syrian regular and irregular forces and was released on July 27, 2007.

During the execution phase, units carry out their orders, but the player cannot influence the result and is limited to watch, replay and move the camera.

Player(s) can only edit some general parameters (mission type, year, region) and then the computer creates a random map.

A final consideration is experience and training, which Combat Mission assigns to units ranging from Conscript to Elite.

Like the Operations in 'CMx1', the 'CMx2' campaigns will carry over forces from one battle to the next, but individual promotions will be possible and repair/retention of weapons is expected to be more realistically handled.

Terrain is laid out in 20 metre tiles in 'CMx1' (to change to smaller tiles in 'CMx2') and includes terrain types appropriate to each individual theatre (western Europe, eastern Europe, the Mediterranean) including brush, marsh, light trees, forest, pine forest, hedges, low fences (wooden and stone), graveyards, small and large buildings, stone and wood buildings, small huts, steppe, desert, rocky ground, palm trees, cratered ground, dirt roads, paved roads, deep and shallow fords, rivers, and various types of bridges.

Specific details such as ground pressure are taken into effect, to the point where a heavy tank will get stuck in the mud; while a jeep will be able to drive right through the same area.

In the modern Combat Mission games (Shock Force and Black Sea) Infantry squads can only be broken into a maximum of two teams within a particular category - Scout, Assault, Split and Anti-tank.

The game engine handles various aspects of the battlefield differently; ranging from very detailed (like tank armor) to very abstract (like infantry movement).

Each soldier will scan, aim, fire, throw grenades, reload, cower as individuals while operating as part of their unit.

If their platoon is ordered to move every soldier will attempt to do so but will still react to events around them, such as suppressive fire, artillery explosions, mines, etc.

Some models, notably those used by the US forces, can be used to identify targets beyond the operating unit's Line of Sight, allowing indirect fire support and CAS missions to be called in.

Covers the Eastern Front of the Second World War, including fighting in Finland, the Soviet Union, Germany, Romania, Hungary, Yugoslavia, Berlin and the Baltic States from June 1941 to May 1945.

The artillery is modeled in a slightly more sophisticated way (allowing precise fire plans) and infantry sprites look a bit better.

Nationalities included are German, Italian, Soviet, Hungarian, Romanian (both as Allies and Axis), Finnish, Polish and non-nation specific Partisans.

Covering battles in North Africa, Italy and Crete, this last incarnation of the CM series using the original game engine, features much improved graphics over Beyond Overlord.

Included nationalities are British, American, German, Italian, Canadian, Polish, Australian, New Zealand, French and South African, with dates ranging from late 1940 to May 1945.

Beyond Overlord battles) with the newest graphics and updated order menu, but without the full range of vehicles, as some German tanks (such as the King Tiger) were not used in Africa or Italy.

The first incarnation of the CM series using the new CMx2 game engine, Shock Force features improved graphics and 3D modelling, including such esoterica as sun and star positions in the sky.

Campaigns was announced in October 2005; later discussion revealed that work had already been progressing on the game for many years behind the scenes by independent developer Hunting Tank Software.

The game was intended to allow players of Barbarossa to Berlin the ability to create battles in an operational (division sized) setting.

The game initially debuted online in the Australian region on 1 April, followed a day later by a North American release.

BFC announced a micro-transaction based revenue model centred around the sale of additional scenarios (unlike the PC game, CM: Touch does not include map or mission editors).

Battlefront's first modern-day Combat Mission title since Shock Force, Black Sea focuses on a hypothetical war between NATO and Russia over Ukraine in the year 2017.

Keeping true to the nature of modern conflict, several new features have been introduced, including electronic warfare, unmanned aerial vehicles, and laser-guided weapons.

The game features U.S., German Army, Waffen-SS and Luftwaffe troops in the Netherlands, France, Germany and the Ardennes in the period 1 October 1944 - January 31, 1945.

Barbarossa to Berlin , two anti-tank guns aiming at a Soviet tank
Afrika Korps , line of sight