Commando, released as Senjō no Ōkami[a] in Japan, is a 1985 vertically scrolling run and gun video game developed and published by Capcom for arcades.
It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC.
Though not the first miitary-themed run and gun video game, it spawned numerous clones following its release while popularizing the genre.
Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades.
At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress.
They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points.
They released the Commodore 64, ZX Spectrum, BBC Micro, and Amstrad CPC versions in November 1985.
[25] In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985.
[31] In the United States, it was one of the top three highest-grossing arcade video games of 1985, along with fellow Data East releases Karate Champ and Kung-Fu Master.
[32] Mike Roberts of Computer Gamer called it "a very exciting game" and said "the quality of animation and graphics is superb.
[4] Cash Box magazine said it "is fierce and strategic, the graphics realistic and the fire power explosive" which makes it "an exciting and challenging play experience.
[38] New Straits Times reviewed the BBC Micro, Amstroid CPC, Commodore 64 and ZX Spectrum versions in January 1986, calling it a "must-have" war simulation "to end all war simulation games" with "fast and furious" action "bordering on the impossible.
[17] NintendoLife wrote, "Commando might be one of the few examples of the stripped-down ports actually being stronger than the original game.
[43][8][44] Home computer clones and imitators released later the same year include Who Dares Wins[28] and Rambo.
[45] The most successful Commando imitator was SNK's arcade hit Ikari Warriors (1986), which spawned two sequels.
[8][44] A second sequel, Wolf of the Battlefield: Commando 3 was released as a downloadable title for the Xbox Live Arcade and the PlayStation Network in 2008.