Computational criminology

It involves computer-based modeling, computer simulation, analysis, and recognition in studying and solving problems posed in various forensic disciplines.

A broad range of objects, substances and processes are investigated, which are mainly based on pattern evidence, such as toolmarks, fingerprints, shoeprints, documents etc.,[1] but also physiological and behavioral patterns, DNA, digital evidence and crime scenes.

Examples include the use of computer animation, stills, and other audio visual aids.

In the resulting lawsuit a method was required to explain complicated information and situations to the jury.

[9] The first reported use of computer animation in a U.S. criminal trial was in the 1991 Marin County, CA homicide trial of James Mitchell (of the porno-businessman Mitchell Brothers)[10] The prosecution used the animation to explain the complex details of the shooting incident to the jury.