The societies affect the number of settlements, what kinds of NPCs threaten the players and the general shape of the map.
For example, the "Monarchy" setting has independent castles surrounded by farms and minor settlements as a dominant feature.
Warlords have strong military units and occasionally special features such as the ability to levy soldiers or construct watchtowers.
Priests differ from each other, but generally need to either capture civilized settlements (for converts or blood sacrifices), or gather herbs or fungi (for use in summoning or attacking).
Units are recruited centrally and are deployed into special structures called "citadels", which range from castles to wooden watchtowers.
Troops range from spearmen to siege engines and mythological and imaginary creatures of varying strength.
The combat's graphical presentation is simple: the only things displayed are the units on a black background and the possible walls protecting the defenders.