Players move John Constantine in an RPG-like style, collecting ammo, using an item to restore health and casting spells.
Cutscenes initiate special missions or boss battles when they occur, giving a round of gameplay a different view.
Each requires the player to hit a sequence of keys within a small window of time, with John chanting at each keypress.
At a dead end, he finds the second gun for the Witch's Curse set, but is grabbed by a bird-like demon and flown through the skies of Hell.
He is dropped and then is ambushed by a hoard of demons - just in front of the holding stall of the Holy Shotgun piece.
Now equipped with the Crucifier, John searches the rest of the storeroom, finding a grate that leads to the generator room.