Released on CD-ROM, the dialogues in the game are fully voiced in Japanese, with English subtitles in the localized North American version.
[4][7] The progress through the city effects a journey through history, with a street map and online guide provided to ancient (and modern) Kyoto at various points through the game.
[4] In September 1994, a review by film critic Roger Ebert was published in Wired magazine, where he stated the "richness is almost overwhelming", noting "the resources of this game are limitless", that "no two players would have the same experience" and that he had barely "begun to scratch the surface" of the city despite exploring for two weeks.
He stated it was "the most beguiling computer game I have encountered, a seamless blend of information, adventure, humor, and imagination" with "the gruesome side-by-side with the divine."
He praised the "hauntingly effective" widescreen graphics, the "vivid facial characteristics" of the characters (describing them as "a cross" between "medieval Japanese art" and "modern Japanimation"), and the voices "filled with personality".
After previously arguing that video games are categorically not art, he stated, "In my actual experience, I have played Cosmology of Kyoto, which I enormously enjoyed, and Myst, for which I lacked the patience.
Stone Bridge Press founder Peter Goodman also praised the game, stating he had "never gotten to the end of it" but "it sure is beautiful", which Coller agreed with.
He described it as "frustrating, flawed, and fascinating", criticizing the slow pace, "limited" interaction, and slow CD-ROM loading times, yet found it "appealing", stating "the wonder of the setting and its approach outweighs these irritations" as there "are too many fascinating things to discover, from haunted houses to backgammon-playing demons" and the reincarnation mechanic gives the game "a certain freedom", enough that the player "could even use it as a resource for" their "own role-playing game" campaign.
She noted Cosmology of Kyoto lacks a "real plot or goal" but considered an "unfairness" to be characteristic of horror with "encounters with ghosts and demons" that are "often random, sudden, inescapable".
[12] Mexican filmmaker Guillermo del Toro mentioned Cosmology of Kyoto as one of his favorite games, along with Gadget: Invention, Travel, & Adventure, Asteroids and Galaga.