The game received mixed reviews from critics, who widely noted its similarity to Mario Party, but regarded it as an enjoyable multiplayer experience despite a perceived lack of depth and originality.
The mini-games were determined to be varied but repetitive, and the graphics were appreciated for replicating the look and feel of previous Crash Bandicoot titles.
When three of the game's four Boss Arenas have been won, mini-game challenges become available in which the player(s) can win gold or platinum Relics by defeating advanced computer-controlled opponents.
The programming team consisted of Dave Pridmore, Stuart Johnson, Julian Walshaw-Vaughn, Steve Bak, and Kris Adcock.
[25] Matt Helgeson of Game Informer admired the challenge and innovative concepts provided by the mini-games, but felt that the Adventure mode was monotonous and lacked purpose.
Dean Hager, also of Electronic Gaming Monthly, felt that some of the mini-games were forced and awkward to control, and observed that an excessive amount of power-ups and "general chaos" made concentration difficult.
[22] Although Doug Perry of IGN appreciated the different variations of the mini-games, he and Daniel Erickson of Next Generation found them generally repetitive.
[27][28] Ryan Davis of GameSpot dismissed Crash Bash as "utterly run of the mill, completely middle of the road", and criticized the unbalanced AI.
[26] The graphics were appreciated for replicating the look and feel of the Naughty Dog titles,[23][24][26][27] but Helgeson and Human Tornado of GamePro were troubled by the distant camera, with the latter observing that the characters often bunched together in several games.
[23][24] While Davis admired the game's explosion, particle and lighting effects, he was annoyed by their abundance distracting from the gameplay and sporadically causing slowdown.
[26] Perry summarized the music as "kooky and light and it's fun to listen to" and remarked on its resemblance to the Naughty Dog games, elaborating that "the thumping vibes and bubblegum Congo drumbeats are right on target".
[26] According to the NPD Group, Crash Bash was the 16th highest selling console game of December 2000 in North America, as well as the 7th best-selling PlayStation title.