Creaks begins in the bedroom of the unnamed player character, who is seen sitting at his desk when the light flickers and dies, and the wallpaper peels away to reveal a secret tunnel behind his wall.
The protagonist ventures through the newly discovered tunnel and, after climbing down a ladder, finds himself in a massive mansion-like structure contained within an enormous cavern.
It swallows the mechanic before retreating, and the scientist, saddened, leads the protagonist to her workshop, where it is revealed that she originally built the giant creature to power the mansion.
With the monster defeated, the protagonist says goodbye to the bird folk and climbs back up to his bedroom, closes the entrance to the underground world behind his wallpaper, and opens his window to find that it is now day time.
[7][8] Radim Jurda and Jan Chlup came up with the idea for Creaks while at university, during which time they created various prototypes using Flash as their graduation work.
Their project caught Dvorský's attention and Jurda with Chlup were allowed to join Amanita Design, forming a small team within the studio to develop the game.
[10] The game was officially revealed on 9 October 2018 with a short teaser trailer uploaded to Amanita Design's YouTube channel.
[10] The game was released after eight years of development for Apple Arcade on 10 July 2020 with the PC, Playstation 4 and Xbox One versions being announced for later in the month.
Between its stunning visual and audio design, absorbing world, and perfectly-balanced puzzles, it's hard to find serious fault with any part of this game's construction.
Reasonably clever though Creaks may be, it’s primarily a vehicle for Amanita’s brand of typically immaculate artistry, augmented here by the way the jangly music from composer Hidden Orchestra changes as the puzzle pieces fall into place.