Crimson Shroud

[1] It was published by Level-5 as part of a compilation called Guild01, and Matsuno was given creative freedom to create a project along with other designers working on the Guild series of games.

[5] The game was composed by Hitoshi Sakimoto, who joined the project upon Matsuno's request, along with Mitsuhiro Kaneda, Azusa Chiba, Masaharu Iwata, and Kimihiro Abe.

[12] Jeuxvideo writer L'avis de Dharn felt that Crimson Shroud was unlike any other game on the 3DS, noting that it is a game expressly designed for a specific niche of player, citing its static backgrounds, tabletop RPG inspiration, and abundant dialogue.

[8] Digitally Downloaded writer Matt Sainsbury felt it was the closest a video game had come to offering a "true Dungeons & Dragons experience on a console.

"[15] RPGamer writer Mike Moehnke felt that it was an interesting game, but found it difficult to recommend due to finding it frustrating.