Critical Gameplay

[2] Each game was developed in a weekend (art, code, and design) and then tweaked over a week.

Each is designed to critique a specific gameplay mechanic from that year's standards.

Their first exhibition of Critical Gameplay was done on April 17, 2009, on West Cermak Gallery, Chicago, Illinois, US.

Their second exhibition was on September 22, 2009, at Digital Expo on Miami University, Oxford, Ohio, US The third exhibition was done in October/November 2009 at the annual Symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society (SBGames 2009) on Rio de Janeiro, Brazil.

Their last exhibition in 2009 was on International Digital Media and Art Association's 7th Annual conference on Ball State University in Muncie, Indiana.