Critical hits also occasionally do "special damage" to represent the effects of specific wounds (for example, losing use of an arm or eye, or being reduced to a limp).
Critical hits usually occur only with normal weapon attacks, not with magic or other special abilities, but this depends on the individual game's rules.
Slash, Krush, Puncture, Heat, Cold, Electricity, Impact, Unarmed Strikes and even some bizarre ones such as Internal Disruption and Essence criticals), every combat plays out differently.
Critical results vary from simple additional hits, and added bleeding and stuns to limbs lopped off and internal organs destroyed.
For example, in Chrono Trigger, a double hit is a normal attack in which a player character strikes an enemy twice in the same turn.
The American NES release of Dragon Warrior II referred to an enemy's critical hits as "heroic attacks".
Headshots require considerable accuracy as players often have to compensate for target movement and a very specific area of the enemy's body.
[citation needed] The concept of head shots had been around in arcade light gun shooter electro-mechanical games since the late 1960s.
In Sega's Duck Hunt, which began location testing in 1968 and released in January 1969, the player could shoot anywhere on the screen, including anywhere on the target's body.
[10] The earliest commercial first-person shooter video game to make use of headshots was GoldenEye 007 for the Nintendo 64; however, headshots and other location based damage for humanoid type creatures had earlier appeared in the original Team Fortress modification for Quake released the same year,[11] although they were demonstrated and tested in a standalone TF Sniper "modification" created by the same team earlier that year.