Crosscountry (video game series)

Most of the games simulate driving an 18-wheeler, picking up and delivering commodities to the specified cities, and making decisions about the best route, when to eat, sleep, get gas, etc., in order to earn the most money.

Educational Software Reviews deemed it "the type of game you can play for a full hour without getting tired.

[7] This version was created without the state's involvement, similar to California, and in contrast to the North Dakota edition which would be released in 1992.

Proceedings of the Annual State Conference of the Texas Computer Education Association noted that the game was more attractive to Texan teachers than Crosscountry USA due to the "proximity and familiarity with the content".

[9] In October 1992, Didatech announced a deal with North Dakota's Department of Public Instruction to create a state-specific version of the software for the state's schools.

The state would provide statistical data to adapt Cross Country USA to a North Dakotan edition.

At the time of the announcement, Didatech was arranging deals similar to the North Dakotan one with the US states of Illinois and Virginia and the Canadian provinces of British Columbia and Ontario.

Didatech president Paul Melhus asserted that this type of collaboration was better suited to smaller states due to them being less bureaucratic, more flexible, and more open to innovation.

Players drive an 18-wheeler truck picking up and delivering commodities across Canada while learning about provinces, cities, territories and more.

Crosscountry Canada 2 cover art