Crowfall was a massively multiplayer online role-playing game-real-time strategy game developed by ArtCraft, described as a "Throne War Simulator".
As of June 20, 2016 the total funding has reached $7,210,680 which includes an amount of $2,726,322 from pledges collected from both the Kickstarter campaign and donations taken on the Crowfall website.
The systems are "Eternal Kingdoms", "God's Reach", "The Infected", "The Shadow", and "Dregs", each with a different set of rules dictating them.
Each world is also procedurally generated, and goes through a cycle of life and death, starting with spring to summer, fall, and ending with winter.
[3] At the start of a campaign (this is the MMORTS part), players spawn in the newly created world during spring, filled with villages, mines, gatherable resources, and ruins.