[5][6] At around the same time, pre-rendered 3D computer graphics were used in Funai's arcade laserdisc game Interstellar,[7] introduced at the same AM Show in September 1983.
The objective of the game is to guide a spaceship through the Cubic World to reach the Treasure of Mytha located at the opposite extreme of the player's origin.
Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.
[9][10] Paul Allen Newell was influenced by the computer animations of John Whitney and Jim Blinn, and early 1980s arcade games such as Pac-Man, Tempest, Centipede and Defender.
Upon its AM Show debut, the game "was deemed highly complicated for a mainstream electronic diversion" according to Cash Box magazine.