In Japan, Cube World was distributed by Bandai, which contained identical animations but featured variations to the Radica and Mattel color schemes.
Cube World was initially developed by Conceptioneering Ltd, a company consisting of Crowborough-based inventor and electrical design engineer Tony Ellis and his wife Judie.
Ellis was inspired to create the toy based on the design of a block of flats, stating "I started wondering what the people who lived there were up to...we ended up with these cubes with stickmen where you can see what's going on inside these windows.
[11] On October 3, 2006, Mattel acquired Radica Games and incorporated its properties, including Cube World, expanding the brand into a global market.
Michael Fereday of Gadget Speak praised the game as possessing an "interesting fascination beyond their simple graphics," stating "it is amazing what these characters get up (to) either individually or in various combinations.