The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.
In August 2016, Curse announced that it had agreed to be acquired by Amazon via its subsidiary Twitch Interactive for an undisclosed amount.
[8] After leaving school, Thieblot began to turn his passion into a business, launching CurseBeta in 2006,[9] offering up add-ons and modifications.
[27] By June 2012, Curse's monthly worldwide traffic was reported by Quantcast as being in excess of 21 million unique visitors.
[29] On June 26, 2013, Curse announced in a press conference that it would relocate their chief headquarters to Huntsville, Alabama, leaving their sales office in San Francisco.
Gamepedia wikis were migrated to the Fandom domain and were converted to the Unified Community Platform (UCP) where both received the same FandomDesktop theme.
[citation needed] On December 14, 2012, Curse launched Gamepedia, a wiki hosting platform dedicated to video games and written by gamers.
[54][better source needed] In early-2021 all Gamepedia wikis were in the process of being converted to the Unified Community Platform (UCP) with the FandomDesktop theme.
Curse owned and operated multiple high-traffic gaming websites, including Azurilland, Diablofans, Hearthpwn, MMO-Champion, Arena Junkies, Reign of Gaming, LoL Pro, Minecraft Forum, Guild Wars 2 Guru, and FPS General.
Curse also provides live coverage of game industry events including the Penny Arcade Expo, Gamescom, MineCon, BlizzCon, and the Eve Online Fanfest.
Curse historically broadcast livestreamed content on their Own3D YouTube channel until Own3D ceased operations as a company on January 31, 2013.
[1] CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games.
CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games.
Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.” Additionally, Curse's Author Platform Evangelist Bryan McLemore[66] stated, "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program.
We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."
[69][70] Intended to replace other VOIP solutions for games such as League of Legends, the client had a robust feature set, including an in-game voice overlay, an auto-match making service for automatically connecting users to the members of their team, and the use of URL links to join sessions.
The client was originally rejected by Riot Games,[74] who felt that the timers included for various spawn times could be considered cheating, but Curse has since removed the offending content[75] and brought the software in line with the terms of service for League of Legends.
In 2015, Curse Voice initiated a PR campaign to show users, developers and publishers all of the benefits that the service had to offer.
The service boasted how its safety features could help prevent users from getting swatted with Curse's CTO explaining how this was possible in an interview with Polygon.
In June 2015, Curse Voice expanded its offerings by releasing apps for Mac,[85] Android and iOS,[86] giving users more ways to use the service while on the go or at home.
Publications like Kotaku[87] and PC Gamer[88] recommended using the service while playing online games like League of Legends.
[106] VentureBeat stated that this was an attempt to compete with Discord, "the dominant social platform in the gaming space.
[108] In March 2018, The Esports Observer reported that two years after investing $30M in Curse, Riot Games added voice chat to League of Legends.
[112] Union For Gamers (UFG) is a multi-channel network (MCN) YouTube Network Union that provides creators with 90% of revenue for a dashboard and tools that offer detailed analytics, access to audio tracks and a breakdown of the top videos that earn creators revenue.
[118] Curse has stated that the Union For Gamers has a "user-first approach", offering 90% revenue share (where the content producer receives 90% of video profits), a non-capped contract (there is no maximum amount of money that could be paid out to content producers, unlike capped contracts, where, regardless of the amount your video earns, you can only earn up to a certain amount), no lock-in (content producers are free to terminate their contract whenever they choose), and no requirements for upload schedules or Curse endorsements.
Tied into the dashboard is a referral system, allowing for additional income to be passively generated by referring parties.
Epidemic also helps create short clips of uploaded videos, pre-formatted to meet specific social media requirements.