Users were able to have jobs within the community, earning virtual money called CCs (CityCash) that could be used to buy 3D homes and items.
Each user was allowed a free 2D home and could locate it within any of a number of colonies subdivided into neighborhoods and blocks.
[2] The history of CyberTown has been discussed in detail by Nadezhda Kaneva as an illustration of the social dynamics that emerge in online communities.
To allow this influx of citizens to have homes in CyberTown, new "colonies" - virtual places to live - were created.
CyberTown Revival is the result of hundreds of former residents drawing on everything from archived blog posts to the contents of former citizens hard drives.