Cyberball

In 1988, Atari released the original Cyberball arcade game as a large cabinet with two monitors, each with two sets of controls for one or two players.

The game replaces the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used.

Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception, or fumble.

This offensive flexibility forced defending players to quickly recognize plays and move to break them up by rushing to what they guessed was the intended passing spot.

This ability to improvise in four player mode built the popularity of Cyberball, leading to many tournaments across the United States for a period of time.

GamePro noted poor controls, removed features such as player upgrades, and "archaic" graphics while lamenting the missed potential of the port overall.

[9] In a retrospective review, Brett Alan of Allgame praising the arcade version calling it "A highly influential futuristic sports game".

He also praised the fast paced hard hitting gridiron action although gave criticized the gameplay being erratic concluding: "however, the game is undeniable fun for arcade-style sports enthusiasts.

Gameplay screenshot