Tod Foley, who worked on some of the adventures, developed a cyberpunk science fiction role-playing game with the help of Terry Amthor, Kevin Barrett, Coleman Charlton, and Leo LaDell.
Indeed, although the setting has to be similar and commonalities would be expected, certain aspects (background of the characters, presentation of the interface worlds, corporation files) seem almost plagiarized."
Rosenthal did find that each chapter of this game "(history, cybernetic implants, computer interface, vehicles, corporations) is a little more in-depth [than other products]."
Cyberspace is clearly intended for sophisticated players who don't mind thumbing through a thick rulebook to dig out the string of modifiers necessary to resolve combat or create characters."
Rather than presenting a shopping list of things your character could have implanted in his or her anatomy, Cyberspace includes full rules for designing customised cyberware.