Cyclone Studios was an American video game developer and publisher based in San Mateo, California.
[1] Kobler recounted, "Ron left college about a year after I did, and we started discussing what it would be like to design a game, then just talked ourselves into believing it was possible.
"[1] After securing a contract with 3DO to develop Captain Quazar, a cartoony isometric Shooter for 3DO's home console, they moved from Little's apartment to Redwood City, California in June 1994.
[citation needed] Cyclone began developing games as a division of The 3DO Company for the PC and Panasonic M2.
It was shipped in October 1997 and met solid critical response, but sold below expectations due primarily to the marketing challenge of clearly communicating the unique and compelling aspects the blending of the two genres.